Borderlands 3 game
/Today is the release of Borderlands 3 game. It was developed by Gearbox Software and published by 2K Games. I was contracted to source out and record various weapon and tire sounds for the
Read MorePeople have asked where certain older blogs are kept. Do a Search in Search box for whatever I may have published.
Today is the release of Borderlands 3 game. It was developed by Gearbox Software and published by 2K Games. I was contracted to source out and record various weapon and tire sounds for the
Read MoreI was hired by a British game company (Creative Assembly) to source out, organize, and and field record multiple weapons for their future FPS game. These guys were
Read MoreThe following is a video diary about the weapons we recorded for Rising Storm 2: Vietnam, a shooter game developed by Tripwire Interactive.
SPECIAL THANKS TO:
TRIPWIRE INTERACTIVE (JOHN GIBSON - PRESIDENT, ALAN WILSON - VICE PRESIDENT, MARK MURASKI - AUDIO DIRECTOR, RYAN SEE - SOUND DESIGNER, AND ENTIRE COMPANY).
CHRIS RICKWOOD - COMPOSER & SOUND DESIGNER
JESSE JAMES ALLEN - FIELD RECORDIST & PHOTOGRAPHER
JASON SHORTUSE - ASSISTANT
TOM & DOUG AT THERMO ARMS - ARMORERS
WAYNE - ARMORER
THIEF OF SOUL IMAGINING - FILM & VIDEO EDITING
The following is a video about what tools I use to run long audio signals whenever I do massive weapons field recording sessions. InstaSnakes are made by ETSLan.com here in America.
Featured blog on ETS' website (maker of InstaSnake and other great A/V products)!
Field recording full scale cannons for Assassin's Creed (Ubisoft's flagship video game). InstaSnake boxes (right of Evian water bottle) allows me to easily use light and thin CAT5e data cables to connect all microphones to the field mixers and recorders.